Accumulating enough WXP increases a player's World Rank and provides access to new abilities through WXP upgrades. Instead of experience, participating in WvW grants World Experience (WXP), a system of account and character progression. Character levels may instead be gained by using Tomes of Knowledge, obtained from rank increase rewards and WvW reward tracks. Although equipment can be obtained within WvW, this game mode does not reward normal experience. However, their equipment attributes will remain locked to their equipment level, so entering at a low level is not recommended. Players joining WvW will have their level and attributes dynamically adjusted to level 80. Besides open field battles, players can besiege and defend objectives such as Keeps and Towers with siege weapons, skirmish over resource camps, and participate in PvE-type dynamic events. WvW takes place across five large maps with up to several dozen players per map, which may involve six or more worlds. World versus World is one of the three main game modes, along with the Player versus Environment and Structured PvP. World ( WvW), lorewise known as the Mist War, is a game mode combining PvP and PvE elements, where players, divided into three teams based on their worlds (game servers), engage in open-world combat against each other for objectives and resource control.
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